#include "rendering.h" #include #include #include "utils.h" bool wayc_image_init(texture_t* texture, image_type_e type, image_format_e format, u32 width, u32 height) { wayc_notnull(texture); glCreateTextures(type, 1, texture); if (*texture == 0) return false; switch (type) { case IMAGE_TYPE_2D: // TODO: add error checking glTextureStorage2D(*texture, 1, format, width, height); break; default: break; } return true; } bool wayc_image_upload(texture_t texture, ivec2 offset, u32 width, u32 height, image_type_e type, image_format_e format, image_data_type_e data_type, const u8* data) { wayc_notnull(data); switch (type) { case IMAGE_TYPE_2D: // TODO: add error checking glTextureSubImage2D(texture, 0, offset[0], offset[1], width, height, format, data_type, data); break; default: break; } return true; } void wayc_image_use(texture_t texture, u32 slot) { glBindTextureUnit(slot, texture); } void wayc_image_deinit(texture_t* texture) { wayc_notnull(texture); glDeleteTextures(1, texture); } bool wayc_sampler_init(sampler_t* sampler, sample_filter_e filter, sample_wrap_e wrap) { wayc_notnull(sampler); glCreateSamplers(1, sampler); if (*sampler == 0) return false; glSamplerParameteri(*sampler, GL_TEXTURE_MIN_FILTER, filter); glSamplerParameteri(*sampler, GL_TEXTURE_MAG_FILTER, filter); glSamplerParameteri(*sampler, GL_TEXTURE_WRAP_S, wrap); glSamplerParameteri(*sampler, GL_TEXTURE_WRAP_T, wrap); return true; } void wayc_sampler_use(sampler_t sampler, u32 slot) { glBindSampler(slot, sampler); } void wayc_sampler_deinit(sampler_t* sampler) { glDeleteSamplers(1, sampler); } bool wayc_atlas_init(atlas_s* atlas, image_format_e format, u32 width, u32 height) { wayc_notnull(atlas); memset(atlas, 0, sizeof(*atlas)); bool success = false; texture_t texture; bool ok = wayc_image_init(&texture, IMAGE_TYPE_2D, format, width, height); if (!ok) return false; wayc_defer_cond(wayc_image_deinit(&texture);, success, true); sampler_t sampler; ok = wayc_sampler_init(&sampler, SAMPLE_FILTER_NEAREST, SAMPLE_WRAP_CLAMP_TO_EDGE); if (!ok) return false; atlas->texture = texture; atlas->sampler = sampler; atlas->width = width; atlas->height = height; success = true; return true; } void wayc_atlas_use(atlas_s* atlas, u32 slot) { wayc_image_use(atlas->texture, slot); wayc_sampler_use(atlas->sampler, slot); } void wayc_atlas_set(atlas_s* atlas, image_data_type_e data_type, ivec2 offset, u32 width, u32 height, const u8* data) { wayc_notnull(atlas); wayc_notnull(data); wayc_image_upload(atlas->texture, offset, width, height, IMAGE_TYPE_2D, atlas->format, data_type, data); } void wayc_atlas_deinit(atlas_s* atlas) { wayc_notnull(atlas); wayc_sampler_deinit(&atlas->sampler); wayc_image_deinit(&atlas->texture); }