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authorFabrice <fabrice@schaub-dev.xyz>2026-02-12 16:48:28 +0100
committerFabrice <fabrice@schaub-dev.xyz>2026-02-12 16:48:28 +0100
commit9a88e750a3805d4ba88d1119ea290ecd27000869 (patch)
treef7a980e69f2a02ff57f9b6ce4c8a4927435f1a44 /assets/text_shader.glsl
parent8829759b77259e0c8cfb033f66ccbde0eb481471 (diff)
fix header
Diffstat (limited to 'assets/text_shader.glsl')
-rw-r--r--assets/text_shader.glsl14
1 files changed, 7 insertions, 7 deletions
diff --git a/assets/text_shader.glsl b/assets/text_shader.glsl
index 3b6ed18..b59b6eb 100644
--- a/assets/text_shader.glsl
+++ b/assets/text_shader.glsl
@@ -4,10 +4,10 @@
in vec2 in_position;
in vec2 in_uv;
-layout(binding = 0) uniform vs_text_params {
+layout(binding = 0) uniform text_params {
mat4 mvp;
vec4 color;
-}
+};
out vec2 out_uv;
out vec4 out_color;
@@ -24,14 +24,14 @@ void main() {
layout(binding = 0) uniform texture2D u_texture;
layout(binding = 1) uniform sampler u_sampler;
-in vec2 in_uv;
-in vec4 in_color;
+in vec2 out_uv;
+in vec4 out_color;
-out vec4 out_color;
+out vec4 frag_color;
void main() {
- float alpha = texture(sampler2D(u_texture, u_sampler), in_uv).r;
- out_color = vec4(in_color.rgb, in_color.a * alpha);
+ float alpha = texture(sampler2D(u_texture, u_sampler), out_uv).r;
+ frag_color = vec4(out_color.rgb, out_color.a * alpha);
}
@end