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#include "rendering.h"
#include <glad.h>
#include "utils.h"
bool wayc_image_init(texture_t* texture, image_type_e type,
image_format_e format, u32 width, u32 height) {
glCreateTextures(type, 1, texture);
if (*texture == 0) return false;
switch (type) {
case IMAGE_TYPE_2D:
// TODO: add error checking
glTextureStorage2D(*texture, 1, format, width, height);
break;
default:
break;
}
return true;
}
bool wayc_image_upload(texture_t texture, ivec2 offset, u32 width, u32 height,
image_type_e type, image_format_e format,
image_data_type_e data_type, const u8* data) {
switch (type) {
case IMAGE_TYPE_2D:
// TODO: add error checking
glTextureSubImage2D(texture, 0, offset[0], offset[1], width, height,
format, data_type, data);
break;
default:
break;
}
return true;
}
void wayc_image_use(texture_t texture, u32 slot) {
glBindTextureUnit(slot, texture);
}
void wayc_image_deinit(texture_t* texture) { glDeleteTextures(1, texture); }
bool wayc_sampler_init(sampler_t* sampler, sample_filter_e filter,
sample_wrap_e wrap) {
glCreateSamplers(1, sampler);
if (*sampler == 0) return false;
glSamplerParameteri(*sampler, GL_TEXTURE_MIN_FILTER, filter);
glSamplerParameteri(*sampler, GL_TEXTURE_MAG_FILTER, filter);
glSamplerParameteri(*sampler, GL_TEXTURE_WRAP_S, wrap);
glSamplerParameteri(*sampler, GL_TEXTURE_WRAP_T, wrap);
return true;
}
void wayc_sampler_use(sampler_t sampler, u32 slot) {
glBindSampler(slot, sampler);
}
void wayc_sampler_deinit(sampler_t* sampler) { glDeleteSamplers(1, sampler); }
bool wayc_atlas_init(atlas_t* atlas, image_format_e format, u32 width,
u32 height) {
return wayc_image_init(atlas, IMAGE_TYPE_2D, format, width, height);
}
void wayc_atlas_deinit(atlas_t* atlas) { wayc_image_deinit(atlas); }
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