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#include "text.h"
#include "freetype/freetype.h"
#include "text_shader.h"
#include "utils.h"
static void font_context_sampler_desc(struct sg_sampler_desc* desc) {
wayc_notnull(desc);
desc->min_filter = SG_FILTER_LINEAR;
desc->mag_filter = SG_FILTER_LINEAR;
desc->wrap_u = SG_WRAP_CLAMP_TO_EDGE;
desc->wrap_v = SG_WRAP_CLAMP_TO_EDGE;
}
static void font_context_pipeline_desc(struct sg_pipeline_desc* desc) {
wayc_notnull(desc);
const struct sg_shader_desc* shader_desc =
text_shader_desc(sg_query_backend());
sg_shader shader = sg_make_shader(shader_desc);
desc->shader = shader;
}
enum font_context_error_e font_context_init(struct font_context_s* context) {
wayc_notnull(context);
FT_Library ft;
FT_Error fterr = FT_Init_FreeType(&ft);
if (fterr) return FONT_CONTEXT_ERROR_LOAD_LIBRARY;
struct sg_sampler_desc sampler_desc = {};
font_context_sampler_desc(&sampler_desc);
struct sg_pipeline_desc pipeline_desc = {};
font_context_pipeline_desc(&pipeline_desc);
context->ft = ft;
context->sampler = sg_make_sampler(&sampler_desc);
context->pipeline = sg_make_pipeline(&pipeline_desc);
return FONT_CONTEXT_ERROR_NONE;
}
void font_context_deinit(struct font_context_s* context);
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